Markerless motion capture for 3D human model animation using depth camera

Maulahikmah Galinium, Jason Yapri, James Purnama

Abstract


3D animation is created using keyframe based system in 3D animation software such as Blender and Maya. Due to the long time interval and the need of high expertise in 3D animation, motion capture devices were used as an alternative and Microsoft Kinect v2 sensor is one of them. This research analyses the capabilities of the Kinect sensor in producing 3D human model animations using motion capture and keyframe based animation system in reference to a live motion performance. The quality, time interval and cost of both animation results were compared. The experimental result shows that motion capture system with Kinect sensor consumed less time (only 2.6%) and cost (30%) in the long run (10 minutes of animation) compare to keyframe-based system, but it produced lower quality animation. This was due to the lack of body detection accuracy when there is obstruction. Moreover, the sensor’s constant assumption that the performer’s body faces forward made it unreliable to be used for a wide variety of movements. Furthermore, standard test defined in this research covers most body parts’ movements to evaluate other motion capture system.

Keywords


3D animation evaluation; human computer interaction (HCI); keyframe-based system; microsoft kinect depth camera; motion capture;

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DOI: http://doi.org/10.12928/telkomnika.v17i3.8939

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TELKOMNIKA Telecommunication, Computing, Electronics and Control
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